Heyas everybody!

It’s been almost two weeks since I posted an update here so I just wanted to touch base and let everyone know what is going on.

I am still thinking through my NaNoWriMo project, trying to make sure that I have a good idea of the characters involved and what, generally, I would like the plot to look like. I have decided that it will definitely be set in the world of the future in which Kalijor resides. There may be a few cameos from some major characters, however the focus will be on a new person with some interactions with/from Daray. If you are interested, there is some bio information concerning Daray in the encyclopedia at Kalijor.com although I still haven’t posted any of that novel to the site. I should be able to get to that this week, although it won’t be much more than the first couple of chapters!

Next up, I think I have finished all of the major additions to the Kalijor RPG manuscript and have spent the last couple of days going through and adding metric equivalents for measurements, looking for spelling and grammatical issues and formatting. My next pass will address some of the ordering of the book’s sections to get that into a better/more user friendly arrangement and then it should b down to whatever mechanical tweaks we continue to uncover through play-testing! Now, I just need that call from the publisher and it will be golden!

Other news? Um…. Oh, I beat Crysis Saturday! Very cool game! Although I must admit that the T.A.C. Hammer is the most annoying weapon I have ever used before. The damn thing is useless unless you are pointing it at the one, single, eligible (according to the game engine) target. I died like, ten times before shutting the game off and taking a twenty minute break before I threw something at my new computer. Then I looked up an online level walk-through just to see if there were any notes on how to use the damn gun and realized that it was more of a plot device than a weapon. Once I knew that it was pretty easy to figure out, but I still think it was a bull-shit game mechanic!

Other than that however, the game was amazing. Very well written, amazing game-play, loads of different styles of play, some unique mechanics that I’ve never seen done before, and generally very fun to work through. Plus, it had customizable weapons, which always scores points with me. I love playing with the options/functions o weapons in my games!