Places of Kalijor

Avian

Vital Statistics Name: Avian Other Names: Location: Permanent Population: Transient Population: Imports: Exports: Description Avian is the home of the bird races of Kalijor. The city is nestled into three tiers that are composed of the tightly intertwined branches of a miles high petrified tree on the southern apex of the Uraval Mountains . The tiers of the city each represent a class of people, with the lowest tier being home to the lower class laborers, shops, artisans and so forth. »

Burning Expanse

Vital Statistics Name: The Burning Expanse Other Names: Location: Permanent Population: Transient Population: Imports: Exports: Description The Burning Expanse is a vast, flat, wasteland of scorching sand and heat. There is no water in the Burning Expanse save for a small oasis that is surrounded by high, impassable cliffs in the southeastern corner of the area. There are no roads here, no cities, no homes, and definitely no guards or patrols. »

Bête Noire

Vital Statistics Name: Bête Noire Other Names: Location: Permanent Population: Transient Population: Imports: Exports: Description The city of Bête Noire is located on the dark side of Kalijor, in the shadow of a mostly inactive volcano that bears the same name. Bête Noire is a city rivaling Rathalon in size and population, partially because it is one of the only major cities in the world that allows sentients to get away with some of the darker things in life, namely thievery, scamming, prostitution, and the occasional ‘accidental’ death. »

Cohai Observatory

Vital Statistics Name: Cohai Observatory Other Names: Location: Permanent Population: Transient Population: Imports: Exports: Description The Cohai Observatory is a keep that sits at the top of a spire of rock that thrusts up some three or four thousand feet from the western face of the Uraval Mountains . The only land based approach to Cohai is from a narrow pass in the Forest of Brume that leads to an ancient rope bridge spanning the two-hundred foot gap from the mountains to the spire. »

Dead Sea

Vital Statistics Name: Dead Sea Other Names: Location: Permanent Population: Transient Population: Imports: Exports: Description The Dead Sea is a large, rancid body of sickly, thick, green water that rests in the southern end of the Plain of Sorrow. This sea was once a life spring before it was corrupted by some unknown force that destroyed it and the ancient forest surrounding it. Nothing living resides in the Dead Sea, although several demons and undead creatures make their homes beneath its toxic waters, venturing out only to seek fresh souls to feed their ravenous appetites. »

Forest Of Brume

Vital Statistics Name: Forest of Brume Other Names: Location: Permanent Population: Transient Population: Imports: Exports: Description The Forest of Brume is an ancient forest that dominates more than a third of the light side of Kalijor. It rests between the Northern and Southern Planes of Serenity, runs up to the Uraval Mountains on the east side and the Great Sea to the west. In the center of the forest rests the Great Inland Sea, a body of water that would take a week to cross in any direction and in the center of which is an island where one of the five ziggurats of Kalijor rests. »

Gelid Mountains

Vital Statistics Name: Gelid Mountains Other Names: Location: Permanent Population: Transient Population: Imports: Exports: Description The Gelid Mountains are a range of low mountains that sit between the Southern Wastes and the Northern Wastes. The largest peak in the range is Mount Tellamon, the home of the city of Talanor. The mountains, although low in elevation are frigid cold year round. They are nearly always shrouded in heavy, dark clouds and suffering from constant blizzard conditions. »

Great Inland Sea

Vital Statistics Name: Great Inland Sea Other Names: Location: Permanent Population: Transient Population: Imports: Exports: Description The Great Inland Sea is the largest, land-locked body of water in Kalijor. It is surrounded by the Forest of Brume and on the southern and western shores lay the oldest parts of the forest. This huge body of water is dark and calm, relatively warm and, if you stay close to shore, safe for swimming in. »

Isle Of Magic

Vital Statistics Name: Isle of Magic Other Names: Location: Permanent Population: Transient Population: Imports: Exports: Description The Isle of magic is located two or three days sail from the Western shores of the Kalijor mainland. This island is where most of the world’s Fay folk have taken up residence in an attempt to remove themselves from the prying eyes of the overly inquisitive races of the world. The geography of the isle varies immensely from area to area, with steep treacherous cliffs dominating the center and an impassible barrier wall completely encircling the island. »

Loch Moore

Vital Statistics Name: Loch Moore Other Names: Location: Permanent Population: Transient Population: Imports: Exports: Description Loch Moore is a small frontier town on the edge of the Burning Expanse. Its people are mostly simple farmers and live stock handlers, with a few artisans having taken up residence as the town becomes more and more popular among wayward adventurers on their way into the Burning Expanse in search of fortune and glory. »